THE LOOP THAT COMPOUNDS
Every mech you build makes your operation stronger. Permanently.
EQUIP & BATTLE
Your mech auto-battles through waves. You optimize the loadout. Chase the perfect stat roll. Watch the damage numbers climb.
RELEASE TO ARENA
When your mech is ready, release it to your permanent PvP roster. Your arena rank at release is locked forever. Higher rank = better rewards on every future expedition.
EXPEDITIONS
Released mechs run expeditions while offline. Salvage. Intel. Credits. Rare Alloys. 2-hour sprints or 24-hour deep strikes. Match your schedule.
PERMANENT UPGRADES
Expedition resources flow into your base. Upgrade buildings. Infuse Neural Implants. Your pilot grows stronger forever—every new mech benefits.
RECENT LOOT
Real items found by pilots in the field
Omega Devastator
Level 100 • mythic • explosive
Plasma Cannon
Level 46 • rare • energy
Arc Projector
Level 40 • rare • energy
Omega Devastator
Level 90 • rare • explosive
Chain Gun
Level 71 • rare • kinetic
Devastation Core
Level 100 • rare • explosive
BALANCE ADVISORY
The loot system is so varied that we're still discovering broken combos. Find the exploit builds before we patch them.
Berserker Swift Plasma Devastator of Destruction
EVERY ITEM TELLS A STORY. YOUR PERFECT BUILD AWAITS.
THE FORGE
Customize your weapons for optimal loadouts. Every adjustment has trade-offs.
The full Forge includes Overclock mode, cost calculations, and permanent weapon upgrades.
NOTHING IS WASTED
Six progression tracks. Every one stacks. Nothing resets.
RELEASED ROSTER
Every mech you release keeps working. Your 10th mech benefits from all the infrastructure your first 9 helped build.
Late-game players have 10+ Master-rank mechs running Deep Strikes around the clock.
NEURAL IMPLANTS
Permanent pilot augmentations with no cap. Six slots: Damage, Attack Speed, Crits, HP, Shields, All-Stats multiplier.
Veterans stack thousands of infusion power. This is the true endgame. Infinite scaling.
WAR MOMENTUM
Daily engagement with a safety net. Your "floor" is permanent—built through buildings and released mechs.
Take a couple of days off? Return at your floor, not zero. One mission gets you climbing again.
THE COLLECTOR'S DREAM. INFINITE STACKING. NO CAP.
RANK MATTERS FOREVER
Your mech's arena rank at release is permanent.
THE STAKES
A Master-rank mech earns 50% more expedition resources and completes missions 20% faster than a Novice-rank mech.
The question isn't IF you should release—it's WHEN.
Push for more PvP wins first? Or release now and start your next mech?





No need to be online
Released mechs defend automatically
Better gear = more defense wins
Climb with your best released mechs
ROSTER BUILDERS COMPETE ON TOTAL RELEASED MECH VALUE.
HOW MANY MASTER-RANKS CAN YOU STACK?
WHAT TO EXPECT
Set your expectations right. Know what you're signing up for.
THIS IS
- An idle battler where combat runs itself
- A numbers game—damage meters, stat optimization, resource math
- A long-term progression system that rewards patience
- Satisfying for people who like spreadsheets and builds
- Something you check on, not something you button-mash
THIS ISN'T
- A real-time action game requiring reflexes
- Flashy AAA combat animations
- Something you "beat" in a weekend
- Pay-to-win (whales get gameplay, not power)
“If you've ever spent an hour in a game wiki planning a build before playing, this is for you.”
